Factory Town Idle How Are the Resource Prioritized for Use

July 2024 · 2 minute read

How It Works?

The simulation works like this for each simulation ‘Tick’, which is 5 times a second.

Preprocessing:

Then it runs this loop three times, first for all High priority recipes, then regular, then low:

[Then repeat for the other priorities]

Postprocessing:

So if a construction needs 90 wood per tick, and planks needs 10 wood per tick, but there’s not enough wood, the construction will get 90% of the available wood. However, if the Planks are set as a high priority and construction is not, then the Planks will potentially get all of the wood and construction will get none.

There are some weird display issues where a production might occur in the lower priority loop, so it looks like there are items available that aren’t being used, when they’re actually used in a higher priority loop and then immediately replenished. There’s also issues if production is very high and storage is very limited, because the game will limit the amount that can be produced in a tick even if all the items would be consumed in the tick.

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