Tiny Combat Arena How to Change the Unit Composition

July 2024 · 6 minute read

If you’ve played a bit of the game, you’ve probably figured out very quickly that it’s not randomly generated, and that the enemy is at a massive disadvantage with lower skilled AI and longer respawn times than your side. This was intentional from the dev as they just wanted to showcase how the game mode will work.

Contents

Guide to Change the Unit Composition

Introduction

Thankfully the missions files can be opened and edited to change the amount and type of enemies, their skill level and how often they respawn or even their behavior. Of course you can also tweak these things for your own side. This helps make a more challenging

Warning! If you modify your files and encounter bugs, please verify that the bugs are not caused by your modifications before wasting the dev’s time with bug reports that have nothing to do with the game code.

Where to Find What You Need

There are 2 places we need to go:

[installation path]\TinyCombatArena\Arena_Data\StreamingAssets\Data\Arenas\Island.json

[installation path]\TinyCombatArena\Arena_Data\StreamingAssets\Data\Factions

Overview of the Files

Island.json

Before modifying this file, you should copy a backup of it somewhere in case you mess things up but don’t know how to fix it. Just don’t store that backup in the same folder as the original as it will prevent your game from loading the arena demo

The part that interests us starts at “Homebase”: “Nazrin”. Everything above that can be ignored for the purpose of this guide.

Under each base you will find its name, the owning faction at the begining of the mission. You can change that if you want to have more bases in control of you or your enemy at the start.

“RespawnTimer” governs how long until the next batch of unit spawns at that base. One batch will spawn right at the begining, after that, new formations are spawned until the max amount for that unit is reached, or to replaced destroyed formations. This amount is in seconds.

The “DefensiveFlights” section is where you will be able to modify the amount of planes spawning above a base, note that by default it is only present on the two “Airfield” bases.Right under that you have a number of attributes for your flight:

Unfortunately the dev said that in the current state of things, you can’t make planes respawn, but you can absolutely add more flights.

The “Formations” section is where you can tell the game what ground units to spawn. you can see that some bases have formations from both the US and the USSR, the game will only spawn formations for that faction that currently controls the base so this is not an issue.

If you add more formations, remember the coma at the end of the line except for the last line for that base, if you forget the comas, the game will not load the arena demo.

Faction Files

In these files you will find a list of formations available for the faction:

Concrete Example

Say you want to add enemy anti air to your mission. What you would do is go to Island.json, scroll all the way down to Toramaru, and under formations, you would add the following (with a coma at the end if there are more formations under it:

This Shilka formation will behave like the BTRs and attempt to capture the nearest enemy base. Because Max is set to 1, the next formation will not spawn until the first one is destroyed.

Personal Recommendations

Have fun exploring the files

I only covered the settings most relevant to the topic of this guide but there’s plenty of stuff to mess with and tweak your experience. Again though, don’t report bugs that occur while you’re running a modified version of the game. TCA is worked on by a single dev so let’s not waste their time with useless bug reports.

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